![]() ![]() While today most are considered impossibly weak then most consoles and handhelds prior to this represented best in class devices, with functionality that could tie it to your biggest screen (while I had svideo out, somewhat rare in the UK as things go, on laptops and other things for years it was an active pursuit to do it and most TVs prior barely had VGA when the xbox was current and even then the shift to "HD" was only most of the way there during the later 360 era*). ![]() That then leaves the few devs that want a challenge, those that want to see what can be done with "second screen"/asymmetric gaming (seemingly a low number compared to all the creative stuff I saw on the wii, ds, xbox and such), that that do it for the scene/because blanket coverage of things is good and not much else. Phones were well entrenched by this point. Raspberry pis you could plug into the TV were really hopping at that point (other than Wii and Wii U games anything the Wii could plausibly do could be done on a pi). Laptops you could plug into the TV trivially were commonplace. Install base was minimal (not the worst thing out there but also far from a non factor) and hacks for it for a lot of its "active" life were a bit annoying. It was a pig to code for - not the most RAM and a three core CPU that was an ancient architecture stapled together badly.
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